#pragma once


// ControllUIThread

class ControllUIThread : public CWinThread
{
	DECLARE_DYNCREATE(ControllUIThread)

protected:
	ControllUIThread();           // protected constructor used by dynamic creation
	virtual ~ControllUIThread();

public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();

protected:
	HWND FindShowlWnd(HWND hwnd);
	afx_msg void OnSwitchWnd(WPARAM wParam, LPARAM lParam);
	afx_msg void OnHotkeyCallWnd(WPARAM wParam, LPARAM lParam);
	DECLARE_MESSAGE_MAP()
};


